Wednesday, January 26, 2011

Moving right along...


In my quest to use a GAME (goal, action, monitor, and evaluate/extend) plan to reach two NETS-T (national education standards for teachers) I have now taken those goals, founds resources and used them to implement a concrete plan. My personal NETS-S goals are two Facilitate and Inspire Student Learning and Creativity and Engage in Professional Growth and Leadership (please see blog entry titled GAME Plan for Technology Integration Success). With my collected resources and research I feel I am ready for implementation or action and monitoring of my GAME plan.

I have had plenty of resources and research to back up my goals and plans. I have found that leading a technology change is not easy! There are plenty of road blocks and security issues to deal with. From parents and administrations there are a lot of hesitations and security concerns. It can be frustrating to be all reared up and ready to go only to be stalled…Initially I was idealistically hoping for the supportive culture to depend on in my school and district. However, I understand that many of the applications I am suggesting are new and unfamiliar and with that said, I am planning to lead by example and hope the success that follows will encourage a look in the new direction. I truly feel that technology integration combined with UDL (universal design for learning) and DI (differentiated instruction) can provide the most authentic real-world learning experiences to each individual learner. So with those minor thought adjustments here is the plan:

· Join and participate in PLCs (professional learning community) and take part in distance and local professional growth opportunities.
· Set up Mrs. G’s classroom website.
· Make weblogs, podcasts and video uploading easily accessible to students and classes.
· Create an online class using Moodle for help, fun and classroom extensions that will change on the semester.
· Create eportfolios for students starting in grade Kindergarten to continue throughout elementary career.

I have joined the ning networking site of http://arted20.ning.com/. This site offers tools and resources from all over the globe. It also has presentations and distance training involving art and technology. I have furthered that by creating a more localized PLC by creating a page for WV art educators inside of the networking site. I have used a blog to store my lesson plans for a few years now, I am now in the process of extending that into a website that will serve as the home base for reaching my goals. The site will serve as a communication tool to reach parents, students and other teachers and administrators. The site will link to resources, Moodle sites, eportfolios, blogs, podcasts and video links. Getting students set up and familiar with login names, passwords and sites and the use of web 2.0 applications will be essential in furthering their real-world learning experiences. Moodle online class will be available for willing participants to refresh and extend learning experiences outside of our classroom walls. Finally, I am really excited to take our traditional construction paper yearly portfolios and turn them into a virtual portfolio of learning experiences throughout students elementary careers.


I am very excited about my goals and am carving out time to keep them on track. My next step is going to be to break down these actions into more manageable points and concept map them to track my progress. I am a visual learner and need to be on a schedule so I do not end up spending my entire planning period designing the logo for the website…Must Keep On Track! Also blogging my progression will provide a place to check back and more forward.

Friday, January 21, 2011

Resources for GAME Plan


Putting my GAME plan into action requires a slew of resources to achieve the goals and NETS-T standards. The first initiative and resource I will focus are a supportive community of people in my school building that have similar goals and teaching styles. Getting my principal, technology integration specialist and other teachers involved will be a great beginning. The next set of resources will come from continuing my education, updating my knowledge and reaching out for materials.

Below are a list of websites, blogs and such that I have found to be particularly useful in my GAME plan:
· http://www.iste.org/welcome.aspx The International Society for Technology in Education is the foundation of my goals in my GAME plan and offers an enormous amount of information pertaining to my goals as well as my students.
· http://www.p21.org/ My home state of West Virginia is one of the 11 schools using the Partnership for 21st Century Learning Framework.
· http://www.cast.org/ The CAST site is the foundation for UDL and offers great applications such as lesson plan checker, lesson builder, and book builder.
· http://scholar.google.com/ Google Scholars will provide me with research articles to support my endeavors and continued professional development.
· http://www.technologygrantnews.com/ This site will keep me current on grants to apply for to continue to enhance my classroom technology.
· http://arted20.ning.com/ This is a digital PLC that offers me connections to teachers across the globe for ideas, feedback and learning opportunities.
The resources for my GAME plan will be ever changing and increasing. Using my Google Aggregator and StumbleUpon bookmarker will help keep my resources organized and easily accessible.

Wednesday, January 12, 2011

GAME Plan for Technology Integration Success


Often times many of the techniques and strategies we facilitate to our students are relevant in our own lives as teachers. From the way we learn, to plan, to implement and evaluate ourselves. Dr. Ertmer states that we as teachers need 3, better yet, 4 major components to successfully integrate technology in our classrooms:
· Knowledge and content pedagogy
· Confidence
· Belief in the value of technology integration
· Supportive Culture
Based on those points when creating my GAME (Goal, Action, Monitor, Extend/Evaluate) plan for technology integration I have chosen 2 National Education Technology Standards (NETS) for teachers that I feel are the most important goals for my GAME plan. The two standards that I will focus on as my main goals are to Facilitate and Inspire Students Learning and Creativity (standard 1) and to Engage in Professional Growth and Leadership (standard 5). While all the NETS-T are valid and vital, I feel that these two are a great outline or umbrella to which the remaining standards will follow.

Engaging in professional growth and leadership is imperative to a great teacher no matter the content at hand. Pursuing a master’s degree in technology education has been a great step and initial goal in continuing my professional growth, but the process cannot end there. Technology and education are ever evolving processes that mean you are never finished learning. We would not expect our students to finish learning after the 9th grade, just as a great teacher is never the same teacher two years in a row. That professional growth and leadership will help me change the culture and perspective on technology integration to help create a supportive culture and give me the tools and knowledge I need to facilitate and inspire students learning and creativity. My actions to attain these goals are to seek out new learning opportunities, follow current trends and research in educational technology, and use the incoming content pedagogy to facilitate meaningful and authentic learning experiences for my students. Monitoring my progress during my GAME plan will come from many of the similar reflections that hold value in my students. Keeping a reflection blog, updating my portfolio with new information, keeping track of mistakes and successes, and progressing my confidence levels are all steps I will take to monitor my progression. Evaluating my progress in my GAME plan will come from reflections on my student’s engagement and success in authentic learning. The main motive of my GAME plan is to better myself for the benefit of better my student’s learning experiences. Extending and pushing myself to continue and further this journey will evolve into inspiring my students to carry on these ideas even after they leave the walls of my classroom. I believe that technology integration holds high value and benefits for my students, research and professional development offer me content pedagogy and confidence in teaching, and these skills combined will give me leadership in creating a supportive professional culture. This GAME plan will create a foundation for successful technology integration and professional growth that will hopefully inspire my student’s creativity and progress on their own lifelong learning journey.

ReferencesCennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach (Laureate Education custom edition). Belmont, CA: Wadsworth, Cengage Learning.Laureate Education, Inc. (Producer). (2009). 6713:Integrating Technology Across the Content Areas [DVD]. Enhancing content area learning experiences with technology: Part 2. Baltimore, MD: Vicki Davis.

Sunday, January 9, 2011

New and Emmerging Technology Reflection


Regardless of your detention of what an emerging technology is, it is important to keep a focused eye on current emerging technologies with regard to education. These technologies can provide cutting edge curriculum changes to benefit a wide variety of students. Throughout this course I have honed my detention of what new technologies are and what they mean to myself and my students; as well as how to be a leader of change. I have found immense value in current research and studies pertaining to the benefit of 21st century learning.
Technologies such as MUVEs and online learning modules hold great opportunities for all students in so many different ways. They offer a glimpse into a 21st century working word, communication skills as well as an authentic personalized learning experience. I focused my grant proposal around a lesson that introduced my students to the concept of online learning modules. With this module my students will have flexibility to customize their experience by choosing their research focus, communications and time in the virtual class. I feel that this unit will spark and interest in my students to explore other emerging technologies as well as entice them into other 21st century learning experiences.
My students will also benefit from my accelerated interest in keeping current on new trends in educational technology and my belief to lead change by modeling examples. I believe that by displaying in my own classroom the benefits of these technologies, other teachers will follow. Putting in the time and effort to search and apply for grants to help funding for these curriculum technologies will also set an example to fellow teachers to not only look at the challenges but to keep hindsight on the benefits to their students. Overall I leave this course feeling recharged and excited. Continuing my personal professional development will be a major component of the skills I value from this course. Technology is changing by the minute and I intend on keeping up the pace to facilitate the most authentic learning experiences for my students.